01 Oct 2024
For all the years I’ve been helping teams grow, I’ve rarely met one who felt that they were exceptional. It’s one of those quirky things where, in one conversation, the leadership will proclaim how great their teams are, and the next, pull me aside and beg for help. There are always issues, so I thought I’d write about some things I’ve noticed that turn good teams into great ones.
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28 Aug 2024
While I would never say that I was some rockstar developer in my prime, I seemed to hold my own well, and folks seemed to regard my work well and ask my advice. So, I thought I’d share some of the less obvious lessons I learned along the way. Obviously, there are many things, and I’m kind of picking three, so this isn’t a complete list.
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15 Jan 2024
In my last years of college, I took a lot of history classes, and I wound up loving them. So much so that I thought I should have pursued a minor. While this doesn’t make me an expert, I learned some things that stick out to me, and there is one I’m going to share about and draw a parallel to the software world’s approaches to design.
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20 Sep 2022
Everyone loves thinking about all the features their new software product will have, but many other elements need that same level of attention. I am guilty of missing some of these myself or at least putting them off too long. Here is an incomplete list of the “other stuff” you may need to deal with if you want to launch a product.
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22 Jun 2022
Most clients I work with are always interested in the next product or feature. So much so that they don’t often look at if the product should exist or not. I’ve gone through killing two products recently, and I wanted to share that experience.
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15 Jun 2021
When you have a high-stakes project, how do you know people are just talking about software performance vs taking action? I share a way to use your use-cases to get started setting performance targets early.
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